![]() There's bad juju for those that share them as well. PupPacks aren't used in Popper, PupPacks are for PinUp Player. I think VPX is so much better optimised these days, in the early days of vpx you needed a pretty good GPU, it's good that isn't the case any more.Įdit - wish i knew how to merge posts, the old site used to do that automatically when you quoted another post ? Unless i am missing something. The 660GTX handles everything i have thrown at it so far table wise which is nice as i bought that GPU for $30 on gumtree when i removed the 970 from the pincab. I'm definitely keen on a thin front end that doesn't use up much processing power, i'm only using a 660GTX in m Pincab these days, i removed the 970GTX and am using it in the lounge room for regular gaming. I'd be interested to know more about what resources it's better with and if people find an increase in speed when using it as I didn't think Popper was resource hungry at all, especially when compared to HyperPin and even Pinball X. It's interested that said that Popper is more of a resource hog than Pinball Y as I hadn't read that anywhere previously. Mainly because I went to Pinup Popper and I don't see a need to move. Understanding how to configure it is a bit confusing to begin with but it's very flexible, there is a lot of documentation about it and it works well with minimal issues. There are some really cool things such as transparent loading so once you've recorded your own screens for a game, you launch the game and from the front end until the game is loaded, you don't see a black screen you only see your video/image of the table and backglass which is really nice (but I turned it off on my cab as one of the settings was potentially causing micro ball stutter in game). Loading tables was still loading tables, that's not the front end speed, but the snappiness of exiting a game back to the front end was awesome. I went to PinupPopper and found that it operated much faster. I don't know what it could handle, but I had to configure it all in the. The disadvantage that I was was put at on my (old) system was that it wouldn't open the GUI for Pinball X as I had too many games. Pinball X was fine, I didn't have any problems with it. HyperPin hasn't been supported for a long time and has really dropped out of the race. Here is our custom config file that you can modify to work with your software or to use different keys.Have previously used HyperPin (a long time ago) and it was cool, but Pinball X was faster and less of a resource hog. If X-Hotkeys does not work with your game, simply make your own config file using the instructions included with AutoHotkey. Pro Pinball: Timeshock!, Fantastic Journey, and Big Race USA ~ (Tilde) = Toggles X-Hotkeys on and off, tray icon will show 'X' (or H) when active, 'S' when suspended.įuture Pinball has native mouse button support, X-Hotkeys is not needed. Keep in mind it only works when one of these Pinball games is running. ![]() Simply run it before playing a pinball game and it changes the mouse buttons to the default keyboard keys used for needed actions as listed below. Thanks to a program known as AutoHotkey you can! By creating a custom config file for use with these pinball emulators, we created an easy to use program that you simply start before playing them.ĭownload the X-Hotkeys program. The Tankstick version has DUAL PINBALL BUTTONS.įor the Tankstick: 2 of the buttons are native for mouse and many pinball games such as Visual Pinball that do not have native mouse button support for gameplay. ![]() ![]() The X-Arcade works brilliantly with Pinball Emulators due to the native Pinball Side Buttons on the X-Arcade. Solution home Classic Gaming & Emulations Guides Pinball Visual Pinball and Future Pinball play with the X-Arcade ![]()
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